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Art of Cricket

Leading Cricket’s Transformation

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Once upon a time

Overview

Cricket: Jae's Really Peculiar Game had a compelling story, music, and mechanics, but the visuals didn’t match.

I led the transition from tile-based to fully hand-drawn background and animation, guiding the team to make the art the game’s standout feature.

One day

The Problem

Tile-based environments were better than pixels, but they failed to capture the game’s charm.

​​Company wanted organic shapes: 

​Boss wanted to move into organic tree shapes that were nearly impossible with tiles

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​Tiles wasted time:

 I was not familiar with it. And my non artist colleagues also struggled with tiles. 

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And because of that

Research

I wanted to understand trending game art and what made them appealing.

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What I found

​​Old school game art had been trending for a while

but Cuphead and Indivisible made headlines for being different.

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And because of that

Ideation and Executing

​​Start simple

I started with providing draw over roughs just to test how the art would look in game. 

​Build up details

Once programmers gave the green light I started adding texture to the environment. 

​​Constraint

I wanted to make sure the painterly texture was not being lost due to compression. 

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And because of that

Results

This art style change gained a lot of traction for the game.

The art became the biggest selling point for Cricket.

Interest from publisher

  • 11 Bit Studio and Fellow Travelers showed interest

  • Nintendo sent a Dev Kit for Cricket to release on Switch

But one day

Iteration: Back to the drawing board

A new artist’s fresh eyes pointed out scale issues and over-ambition. She proposed we simplify the game but I feared we would lose what made Cricket unique.

​

I took that feedback, re-framed the goals, and led a second iteration.

​The Feedback and Proposal

  • Scale inconsistencies 

  • Ambitious interiors

  • Bare environment

  • Simplify the game to save time, money, and keep within the scope of the team size. 

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​Studio concern

Simplifying the game will take away from what customers love about Cricket.

Goal

​​Come up with a solution that saves time and money, while maintaining what customers loved about Cricket

And because of that

Ideation and Execution

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​Scale down and flesh out

I collaborated with the level designer to scale down the map size but flesh it out with buildings. 

​​New unique reusable building assets

Created easy to recolor, unique sets of reusable buildings for programmers to mix and match to fill out space while saving artists time.

​​Prioritize the details

With the saved time, the artists are able to prioritize more unique assets, interiors and details that make the game stand out.

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Timeline Estimate: 2-3 months

Small set back but will save us time long term.

What this fixed

​​Save time

Reusable assets and scaling down the map saved artists time.

​Use saved time on interiors

This allowed us to keep the cartoon interior style  

​​Maintain painterly detail

Keep the details and style that customers loved about Cricket. 

​Overall

Simplified and scaled down the game without losing what made the game unique. 

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Until Finally

Outcome

  • The map was scaled down 25% and the town was densely packed with buildings.

  • The scaling was consistent, characters did not feel out of place, and they looked like part of the world. 

  • Interiors that once felt too big now felt like the characters belonged. 

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Always consider the end user's needs.

Metrics

  • 57% increase in steam wishlists from the first design change

  • Officially signed with a publisher which resulted in an extra 51% increase in steam wishlist

  • Created structure when we hired more artists 

Constraints

  • Being the only artist = having limits 

  • Lack of knowledge in environment art

  • Still had a long way to go in game dev during this time

What I'd Improve

knowing what I know now...

  • More explorable buildings

  • More variety in NPCs and enemies 

  • Lighting change, day to night

  • ​More interactable items

  • ​Hire more artists sooner

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